Towers

Towers, Classes & Upgrade Paths

Genesis has 15 towers and you bring 5 into a stage. All fifteen are named: the official site's post-launch update added the last five names. Ten are free and five are premium, unlocked with campaign stars. Six towers have skill sets and four-tier stat tables recorded from the demo build.

Last updated & fact-checked: 2026-09-26Partially confirmed
Towers total
15
Bring per stage
5
Families
Archers · Mages · Barracks · Artillery
Named
All 15
Split
10 free · 5 premium

Kingdom Rush 6: Genesis ships with 15 towers, of which you bring 5 into any single stage. Every buildable tower belongs to one of four families, and each family covers a different job on the path. The design hook is synergy: the value of your five-tower set comes from how the pieces interact rather than from any one tower's raw output.

The roster was half a mystery before launch, when Ironhide had named ten of the fifteen. The official site's post-launch update settled it: all fifteen names are now first-party, with Gold Prospectors, Cursed Crossbows, Alchemist Shack, Arcane Forger and Sentry Watchtower joining the original ten. What the official pages still do not spell out, the star gates and the premium split, is recorded by the community wiki and labelled as such below.

Tower compendium in Kingdom Rush 6: Genesis
The tower compendium. The full set sits on the left page, the selected tower on the right. Official screenshot.

Towers By Family

Archers

Ranged single-target damage, typically the backbone of early waves.

TowerNotes
Archer GarrisonThe baseline archer tower
Elven Elite RangerAdded to the demo in its mid-run content update
Sentry WatchtowerDistant sharpshooters on a vantage point. Premium

Mages

Magic damage, area effects and support duties.

TowerNotes
Scholar MageA mage tower introduced through the devlog series
Sunray MasterA higher-tier mage tower
Light PriestessMage-family unit with a support role
Arcane ForgerArcania mages who shape their magic into weapons. Premium

Barracks

Barracks towers put units directly onto the path to block enemies, which is what buys the rest of your defence its time.

TowerNotes
Knights OrderArmoured blocking unit, covered in its own devlog
Wildcat HuntressesFaster, lighter barracks unit. Premium

Artillery

Splash damage for packed waves, and the family with the most unusual member.

TowerNotes
Royal CatapultThe baseline artillery tower
Dwarven CulverinA newer Dwarven explosive design
Alchemist ShackValardul alchemists fighting with potions and tonics. Premium
Ironbark TreantA nature unit. In its rooted state it functions as an artillery piece, pounding the ground with its fists. Premium

Family Not Stated

Neither Ironhide's family grouping nor the community wiki assigns a family to the two remaining free towers. The wiki's transcription of their in-game description text is all that exists so far:

TowerNotes
Gold ProspectorsDwarves who fight with their picks and "extract gold wherever they go", which points at a gold-generating role
Cursed CrossbowsValardul's "ranged infantry" leaning into "dark powers to defend their land"

Unverified

TowerStatus
Lozagon TowerMentioned in official material as the place where Nivus the Archwizard is found. Whether it is a buildable tower is not stated

Unlock Order And Availability

Towers gate on stars: three are there from the first stage, a fourth arrives after you clear it, and everything after that waits on a star total. The thresholds below are the community wiki's record of the release build, in ascending order, with Sentry Watchtower as the one tower whose gate is still unrecorded.

TowerUnlocks atAvailability
Archer GarrisonStage 1Free
Knights OrderStage 1Free
Royal CatapultStage 1Free
Scholar MageAfter clearing stage 1Free
Dwarven Culverin7 starsFree
Elven Elite Ranger14 starsFree
Wildcat Huntresses16 starsPremium
Gold Prospectors30 starsFree
Sunray Master36 starsFree
Cursed Crossbows44 starsFree
Alchemist Shack46 starsPremium
Ironbark Treant50 starsPremium
Light Priestess52 starsFree
Arcane Forger56 starsPremium
Sentry WatchtowerNot recordedPremium

Ten free, five premium. The premium five are Wildcat Huntresses, Alchemist Shack, Sentry Watchtower, Ironbark Treant and Arcane Forger. Note that premium does not mean unlocked late: Wildcat Huntresses sits between the two cheapest free gates. What premium towers cost is not in our sources, so check the in-game store.

The Skill Sets Recorded From The Demo

Six towers have documented skill sets: exactly the six the demo made playable, five from its opening content plus the Elven Elite Ranger added in the June update. The community wiki recorded their trees, and the shape matches what Devlog #28 described officially: each tower carries one mandatory skill, two interchangeable skills you choose between, and a capstone that is the "third skill" sitting at the top of the upgrade tree.

TowerMandatory skillChoose one ofCapstone
Archer GarrisonSpot Weakness, marks an enemy so all damage sources hit it harderEye in the Sky, a range buff for the tower and its neighbours, or Tendon Pierce, a twin shot that stunsArrow Frenzy, a burst of rapid fire
Knights OrderResilience, knights heal a share of their health while fightingInspired Protectors, extra armour per nearby hero, or Honor The Fallen, attack speed when a knight fallsLast Stand, brief invulnerability at low health
Royal CatapultTarred Zone, a tar barrel that slowsPowerball, shells that explode after landing, or Secure The Area, an armed trap that stunsBlazing Ball, a blazing rock that rolls the path and burns
Scholar MageTome Of Flames, a fireball that burns over timeScroll Of Knowledge, a damage buff for nearby towers, or Spare Copies, a book that scatters projectilesArcane Meteor, a heavy single-target meteor
Dwarven CulverinFull Throttle, a burst of shots in fast successionSharp Pellets, attacks that strip armour, or Sulfur Blast, a bomb that removes magic resistanceFiery Fumes, exhaust that stuns everything in range
Elven Elite RangerPoison-Tip Arrow, poisoned arrows dealing true damage over timeBramble Shot, a charged shot that stuns and slows around the target, or Woodland Trick, arrows that ricochet between enemiesMerciless Aim, periodically executes a weakened enemy

Two honest limits. First, the wiki's tables carry demo-build numbers, the demo was delisted on 6 July 2026 and the upgrade system was reworked after it. We reproduce those tables in the next section, labelled as demo history rather than live values. Second, the other nine towers have no documented skill sets yet; the wiki infers three skill names per premium tower from voice-line attributions, but that is a transcript detail, not a confirmed list, so we do not repeat it.

Tower Stats Recorded From The Demo

⚠️ Unconfirmed, and old. The numbers below are the community wiki's transcription of the demo build, not the released game. The demo was delisted on 6 July 2026 and the upgrade system was reworked after it, so treat every figure as a historical record of what the demo shipped. Read them as relative shape, which tower hits hard and which fires slowly, rather than as values you will see in your own game.

Only these six towers have stats written down, and they are exactly the six the demo made playable. The other nine have no stats on the wiki at all. Where a cell shows a value in brackets, that is the wiki recording a second figure without saying what it means: we reproduce it and do not interpret it. Empty brackets, x-18 and xs (ys) are placeholders the wiki left unfilled, not real numbers.

Archer Garrison

LevelDamageFire RateRangeBuild Cost
I4-6 ()AverageAverage70 (65)
II9-13 ()AverageLong100 (95)
III13-28 ()FastGreat150 (145)
IV15-22 ()Fast (Very Fast)Great230 (225)

Knights Order

LevelDamageArmorHPRespawnBuild Cost
I2-4 (3-5)I40 (48)12s (10s)70
II3-5 (4-6)I80 (96)12s (10s)120
III6-9 (7-10)I120 (144)12s (10s)180
IV10-14 (11-16)II180 (216)12s (10s)250

Royal Catapult

LevelDamageFire RateRangeBuild Cost
I12-18 (x-18) () ()Very SlowExtreme (Extreme)110 (105)
II30-44 (x-44) () ()Very SlowExtreme (Extreme)170 (165)
III52-78 (x-78) () ()Very SlowExtreme (Extreme)240 (235)
IV80-120 (x-120) () ()Very SlowExtreme (Extreme)310 (305)

Scholar Mage

LevelDamageFire RateRangeBuild Cost
I6-9 (7-10)Very SlowAverage ()100
II13-23 (14-24)Very SlowAverage ()140
III24-42 (25-44)Very SlowLong ()210
IV38-66 (40-69)Very SlowLong ()270

Dwarven Culverin

LevelDamageFire RateRangeBuild Cost
I8-12Very Slow ()Average130 (125)
II19-27Very Slow ()Average170 (165)
III36-50Very Slow ()Long260 (255)
IV60-78Very Slow ()Long340 (335)

Elven Elite Ranger

LevelDamageFire RateRangeBuild Cost
I7-9 (9-9)SlowLong (Great)80
II16-24 (20-24)SlowGreat (Great)120
III32-42 (39-42)SlowGreat (Extreme)170
IV54-66 (65-66)SlowExtreme (Extreme)260

Read across the four tiers and the shape matches the family roles above: Knights Order trades damage for hit points and a respawn timer, the two artillery entries are slow and expensive, and the two ranged entries sit in the middle with cheap build costs. That is the part worth taking away. The specific digits are demo history.

For the officially described upgrade shape, see the upgrade system page, and for the four original 2011 tower lines in Classic Mode see the Classic towers page.

How Tower Upgrades Work

Tower upgrades are global, applied at the family level rather than per individual tower. This is the system used by the original trilogy, and it is the system that replaced the individual per-tower leveling shown in the demo.

Each tower unlocks a third skill at the top of its upgrade tree. That capstone ability is the reason to commit gold to a specific tower rather than spreading investment across the map. The full explanation of what changed, and why, is on the upgrade system page.

Towers In Classic Mode

Classic Mode replaces the modern roster with the four original tower lines from 2011, redrawn for Genesis, each with a full three-tier progression and two level-4 specialities. That is 20 tower names in total and it is the most completely documented system Ironhide has published about this game. See the Classic towers page for the full lineages.

Picking Five Towers

Because you field five of fifteen, the meaningful decision in Genesis is not which tower is strongest but which five cover each other's weaknesses. A set that mixes blocking, single-target damage, splash and support will outperform a set of five high-damage towers, because the failure mode is a leak rather than a slow kill.

The five game modes test that decision from different angles. Hero Party and Spell Rush in particular strip away the hero and spell layers, leaving only your tower choice and placement.

Fortified stage defended with several tower types in Kingdom Rush 6: Genesis
A stage held with a mixed tower line-up. Official screenshot.

FAQ

How many towers does Kingdom Rush 6: Genesis have?

Fifteen. You bring five of them into any given stage.

How many towers have been named?

All fifteen. Ten were published before launch, and the official site's post-launch update (checked 26 September 2026) added Gold Prospectors, Cursed Crossbows, Alchemist Shack, Arcane Forger and Sentry Watchtower.

How do you unlock towers?

Three are available from the first stage and a fourth unlocks after you clear it. Everything after that gates on stars: 7 for the Dwarven Culverin up to 56 for the Arcane Forger, per the community wiki's record of the release build.

Which towers are premium?

Five, per the community wiki's record: Wildcat Huntresses, Alchemist Shack, Sentry Watchtower, Ironbark Treant and Arcane Forger. Pricing is not in our sources, so check the in-game store.

What are the four tower families?

Archers, Mages, Barracks and Artillery. Barracks towers place blocking units onto the path. Gold Prospectors and Cursed Crossbows have not been assigned a family yet.

Can I use every tower in one stage?

No. You select five towers from the fifteen before the stage begins.

Do individual towers level up separately?

No. Tower upgrades are global, applied across a family, with a third skill unlocked at the top of each tower's upgrade tree.

Are the tower stats on this page current?

No. The six stat tables are the community wiki's transcription of the demo build, which was delisted on 6 July 2026, and the upgrade system was reworked afterwards. Read them for relative shape, not as the values in your own game. Nine of the fifteen towers have no stats recorded anywhere.

Which tower works like artillery but is not artillery?

The Ironbark Treant. In its rooted state it pounds the ground with its fists, functioning as an artillery piece. The community wiki types it as an artillery and melee hybrid.

Sources